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Murekwon

Page history last edited by Lapid 12 years, 8 months ago

Murekwon
Description: A lesser-known branch of Karate, known as "Bear-style" Karate. The crushing blows of this martial art will leave your opponents broken.
Price: 19300 Astros
Class: All
Opinion: Murekwon is basically a clone of Shaolin... or is Shaolin a clone of Murekwon? Either way, both scrolls play extremely similarly, as both scrolls share a lot of advantages, disadvantages, combos, and even properties. Murekwon, for all intents and purposes, is basically a cheaper Shaolin that is slightly, but only slightly, inferior.
DIFFICULTY TO USE: VERY HARD-
DIFFICULTY TO MASTER: VERY HARD+

POTENTIAL: LOW


Combos:
PPPP - [440]
PK - [260]
KKK - [360]

Kuma Klaw
PPPP
80, 90, 120, 150 [440]
Murekwon's punch combo is basically the same as Shaolin's, with only slightly worse damage and far different animations. The recoveries are basically the same, with the biggest difference being the combo not blockable from the back, but the last hit is unique. Murekwon's last hit doesn't really knock the opponent anywhere, making it easier to approach the opponent's back upon a frontal knockdown. Other than that, use it the exact same way Shaolin's punch combo would be used.

It's interesting to note that on a mid-air opponent, Murekwon's final punch sends the opponent flying back VERY far.

Kuma Kick
PK
80, 180 [260]
Murekwon's two-hit knockdown is truly useless.

Kuma Krusher
KKK
90, 90, 180 [360]
Murekwon's kick combo is undeniably superior to Shaolin's, as the recoveries and delays are far better than that of its more expensive cousin. The god-awful range is still haunting Murekwon's KKK, which basically forces a Murekwon user to stay in close the entire fight. Its main use is still for punishment however, as it's not an effective pressure tool.

It should be noted that despite the animation, Murekwon's KKK angles perfectly.

STRATEGY:

Murekwon operates almost the exact same way Shaolin does, so treat it like Shaolin in pretty much every aspect.

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