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Capoeira

Page history last edited by Lapid 12 years, 8 months ago

Capoeira
Description: A Brazilian martial art founded by slaves. While it appears to look like dancing, the stylish movements of the art generate massive momentum for powerful kicks.
Price: 175 Astros
Class: All
Opinion: Capoeira is a scroll most famous for its kicks: with a long, painful 5-hit kick combo with massive range on all the hits, it was our first "spam" scroll. With the advent of scrolls like Viper and Rage, Capoeira appears to have lost its luster, but Capoeira is still a very powerful scroll in the 1v1 scene.
DIFFICULTY TO USE: EASY- 
DIFFICULTY TO MASTER: MODERATE

POTENTIAL: HIGH


Combos:
PPPP - [445]
KKKKK - [493]
K(K+G)K - [280]
kG - [240] (120)
(P+G) - [230]

Ginga Breakbeater
PPPP
80, 95, 75, 75, 120 [445]
Capoeira's punch combo is five hits, like its kick combo, but it's almost always overlooked and ignored in favor of KKKKK. The reasons seem pretty obvious: it does less damage and lacks the huge peripheral range of KKKKK. However, PPPP does have a few advantages over KKKKK which merit its use: movement and recovery. Capoeira's first punch is highly similar to Stinger's: it moves your far and recovers fast. Angle it for drifting, and poke your opponent from afar. The rest of Capoeira's punches also move a lot, but they all have terrible recovery and terrible peripheral range. However, they can be delayed a lot: so use this to your advantage. You'll need to be careful when you're off-lane with your opponent, since the movement can force you to misalign yourself and move past them. Capoeira's punches aren't really the greatest tool for pressure, but it's all the scroll has, so you'll have to make do with it.

Against a blocker, angling out of the way with any of Capoeira's punches renders them safe. Use this to your advantage.

It should be noted that the punch combo's damage is effectively 589, since a 120 damage kG can always follow up after a successful PPPP.

Sobat Festival
KKKKK
90, 90, 84, 107, 122 [493]
The combo Capoeira is famous for. A long, powerful combo that catches drifters like flies is nothing to scoff at. As mentioned previously, all of Capoeira's kicks have amazing peripheral range, due to their dancing movements. It's very difficult to miss with any of them. Simply throw your kicks in the general direction of the opponent, and they'll usually hit: but be careful to not kick at mere air. Capoeira's kicks all have pretty good recovery as well, but their delays are a bit lacking. This fault becomes incredibly noticeable against blocking opponents, due to the counterability of KKKKK. Literally all of Capoeira's kicks are counter break-points, which will stop spam in its tracks against a skilled opponent. To mitigate this, you'll have to make use of whatever delays the combo has to avoid counters if the opponent happens to be blocking. If the kicks happen to hit though, KKKKK away though. Any sort of delay after a direct hit will make the combo blockable.

While the recoveries on the kicks are pretty much all the same, this isn't Zin Taekwondo: their hit and blockstun are nowhere near stellar. Ending the combo at random points to confuse people isn't a tactic Capoeira can pull off as effectively as Zin Taekwondo, so be aware.

It should be noted that the combo steadily moves your character to his/her left, which can be troublesome on bridges since it can make you fall off and die. In an actual 1v1 though, it shouldn't be that serious of a problem.

This combo can always be followed up with a kG, making the combo's damage effectively around 600+.

Parufusetta Armada
K(K+G)K
90, 95, 95 [280]
Capoeira has a juggle launcher, but it's pretty unreliable under most circumstances. For one, it requires a (K+G) input immediately after the first kick, which requires godlike reflexes or previous intent on going into the juggle. The (K+G) input also has rather insane movement, which can be viewed as a blessing or a curse.

For one, it renders it completely safe if you happen to miss or if you deliberately angled yourself out of the way. It also allows you to surprise opponents that are a bit further away.

However, the downside is that it's incredibly easy to misalign yourself if you're just the slightest bit off-track of your opponent. Be aware of the positioning of both you and your opponent when performing the juggle launcher, and only perform the juggle launcher if you're sure the first kick will hit. Delaying the combo in any way will render it blockable.

Armada Dupla
kG
[240] - standing
(144) - grounded
Capoeira is owner of the most powerful ground-hit in the game, which is not something to boast about when the runner-up is only 20 damage less. Still, it's 144 extra damage after all of Capoeira's combos. kG can follow up after:

PPPP
KKKKK
a successful juggle
any knockdown attack to the back
a recovery kick

kG has massive movement, which allows it to chain after KKKKK and PPPP, but it also makes it very difficult to land if the opponent happens to be on the floor right next to you after you, for example, jump kicked them out of the air.

Scissor Toss
(P+G)
[230]
Capoeira's grab is almost exactly the same as a default grab except it does 5 more damage and doesn't change your facing position.

Juggles:

Basic Kick Juggle
K(K+G) P P KKKKK
90, 95, 95, 48, 48, 54, 54, 50, 64, 73, 144 [815]
Capoeira's kick juggle is amazingly simple and requires no delays.

STRATEGY:

Capoeira is a scroll that, surprisingly, requires a bit more of a strategy than newer scrolls that came out, like Rage. Capoeira is amazingly easy to counter, making it much harder to use in higher level play. Make use of Capoeira's range so that you can catch drifters with KKKKK whenever possible, but make sure not to go overboard to the point of spam. Also, be aware that you can use your first punch to move yourself short distances: this is incredibly useful to generally confuse the opponent. Remember to folow-up kG after all finished KKKKKs and PPPPs. While Capoeira has extremely long and painful combos, its counterability severely weakens its offensive potential, so you'll have to play around its weaknesses to truly excel with Capoeira.

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