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Sage Master

Page history last edited by Lapid 12 years, 8 months ago

Sage Master 
Description: Once upon a time, there was a very powerful family that practiced all manners of martial arts. Among its many follows, only a man named "Sage" could master all the family's countless martial arts, eventually mastering the ability to control the flow of ki perfectly. Through this scroll, the user can manipulate the control of their ki to execute the most powerful attacks with the simplest of movements. 
Price: N/A (EVENT OR MYSTERY BOX ONLY) 
Class: All 
Opinion: Sage Master (commonly referred to as Sage) is the most powerful scroll in the game. No questions asked. In all essence it is basically an ExoCore in a scroll. It has no real "punches": all of its attacks are unblockable if the combo starter lands. Combine this with the highest damage output in the game and the longest range of any scroll attack in the game, literally no scroll can touch Sage Master. With Sage Master, you are god, all all the other players around you are insignificant life forms waiting to be crushed by your fiery hand. 
DIFFICULTY TO USE: EASY+ 
DIFFICULTY TO MASTER: VERY HARD

POTENTIAL: VERY HIGH 

Combos: 
PPPP - [505] 
PKP - [390] [410] [430] 
KKK - [490] 
KPP - [370] 
(P+G) - [250] 

Flames of Decimation 
PPPP 
95, 110, 135, 165 [505] 
Sage's "punch" combo is the most powerful four-hit combo of any scroll in Rumble Fighter. In addition to all of its hits' godly range, all of Sage's attacks are uncounterable, leaving your opponent with one less option to defend him/herself. Sage's PPPP will be your basic form of offense. The range on all of your attacks exceed that of any scroll's, outdistancing even Zin Karate and Rage. As such, you never really need to get close to the opponent with Sage. Despite the power on all of this hits, Sage Master's PPPP actually has quite some bothersome recoveries on its attacks. To mitigate this, they all have huge blockstun, but it will be a problem if you happen to miss (very difficult to do). Sage Master is still a "scroll," so you can't spam it endlessly: PPPP is not safe on block. This is Sage's most powerful attack in its arsenal, so you should be using it very often. 

It should be noted that ALL of Sage's attacks angle perfectly and have absolutely HUGE peripheral and frontal range. 

Aura of Annihilation 
PKP 
95, 115, 180 [390] (No Charge) 
95, 115, 200 [410] (Semi Charged) 
95, 115, 220 [430] (Fully Charged) *Guardbreaker* 
Sage Master currently holds the title of fastest guard-breaker in the game. The charge on Sage Master's PKP is literally half a second shorter than the charge on Blood Wind Ninjutsu's KP. This leaves your opponent with almost no time to react after witnessing the K input on your attack. The combo finisher of this attack impacts in a large 360-degree radius around you, knocking away any enemies that might have approached you from the back or sides. Aside from its obvious use as a guard-breaker, this combo has its uses in large mobs. Because the attack comes out quite fast, you'll be hitting at least something. Be wary not to spam the guard-breaker: opponents will eventually be able to catch on. Use it in cases where a well-timed guard-breaker would knock the opponent off the map, as you'd be better off doing more damage with a PPPP. 

Fires of Destruction 
KKK 
120, 165, 205 [490] 
Sage's kick combo is also the strongest three-hit combo of any scroll in Rumble Fighter. While there really isn't too much reason to be using this, it has a few perks over PPPP. First off, KKK is safe on block. Your opponent cannot punish KKK, even if they block it. Secondly, the range on KKK is even larger than that of PPPP's already massive range. While it deals less damage, you should be mixing up your PPPPs with KKKs to throw your opponent's already distorted sense of range with Sage off. 

Infernal Riser 
KPP 
120, 120, 130   [370] 
Sage's juggle launcher. As with KKK, this attack is also safe on block, making this attack the only unpunishable juggle launcher in all of Rumble Fighter. The range on KPP is a bit wonky, so you will have to be careful when using this. The PP inputs of the combo have less range than the K input, so there are moments where you might miss the combo even when the first K hit. Just be wary of the distance between you and the opponent when using KPP, because you will have to be closer than usual if you wish to juggle. 

Fatal Embrace 
(P+G) 
[250] 
Sage Master doesn't have the strongest grab in the game, but it currently throws the farthest out of any scroll's grab. This grab goes farther than Lucha Libre's, XinYi Liuhe Quan, and any other scroll you can think of. As an added bonus, the grab moves you nowhere, making its use safe on bridges. Opponents will be blocking against Sage Master often, so punish their turtling with grabs. 

Juggles: 
Basic Sage Juggle 
KPP PPPP 
120, 120, 130, 57, 66, 81, 99   [673] 
Nothing special here, no delays needed. Keep in mind that you can't do the customary two preliminary juggle hits because Sage's first punch is too slow on the recovery. 

STRATEGY: 

Sage Master is the most powerful scroll in the game for many reasons. Its range is larger than any other scroll's, allowing it to punish from distances not even thought of. Its damage matches that of Zin Karate, so its attacks will pack a punch. Sage is uncounterable, so you can apply the pressure onto the opponent with little to no fear of your opponent breaking the pressure. Opponents are literally forced to go onto the defensive with Sage: because Sage outdistances them and outdamages them, they have no other choice. Use this to your advantage, but don't go too attack-happy. Sage doesn't have perfect recoveries on its attacks, so don't miss. Missed Sage Master attacks are easily punishable, so you must be careful. Be aware that all of Sage's combos angle perfectly, and some attacks (like KKK) also hit behind you as well. With all of this power, it's hard to see why Sage Master isn't the most destructive force in the game. 

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